3/17/2023 0 Comments 1080p just cause 4 imageTo alleviate the ambient occlusion flicker, turn it off from the options and install the latest ReShade version and use MXAO. The greater window the engine has to render a given frame, if you're imposing a lower frame rate than the game can otherwise provide, may also help in alleviating stuttering related to data streaming. Note: Useful if your system can't maintain, say, 60fps and you're sensitive to the wild fluctuations, or you're experiencing uneven frame times. Alternatively, those with an Nvidia GPU can either cap the frame rate at the driver level via the Nvidia Control Panel (requires the 441.87+ drivers) or use Nvidia Inspector to force a vsync internal lower than one-half (click the small tool icon to open the game profile section). High-end PCs should be more than capable of handling this.Cap the frame rate/potentially improve frame times: Download RivaTuner Statistics Server (if you use MSI Afterburner, then you already have it installed), input your desired framerate limit in the "Framerate limit" box, and hit Enter. A vegetation distance scaling option would be welcome here, as well as the ability to load in higher-resolution textures at greater distances. Sadly, Just Cause 4 at maximum settings can still present a lot of graphical weakness, with aliasing being extremely noticeable at 1080p, textures using low-resolutions LODs at near camera distances and frequent vegetation pop-in. Without looking closely at the images below you will be hard pressed to see the difference between our high and maximum settings in most cases, with the most notable difference being the increase in texture detail to Rico's clothing. Square Enix plans to improve Just Cause 4's vegetation rendering and increase the quality of other game assets in a future update. In other scenes, foliage draw distance appears to be unaffected, which means that PC players are unable to increase foliage draw distances effectively, making pop-in very noticeable.Īt high settings, higher resolution textures are loaded in for nearby grass and on Rico's weapons and clothing, though many textures maintain a low-quality appearance. The only notable change is that the roadside crash barriers are loaded in at an increased distance. In most scenes, high-end effects like Bokeh Depth of Field and Global Illumination do not have a large enough impact on the game's visuals to be worth their performance cost, with effects like Ocean tessellation and Edge Fade (makes the edge of your screen darker) having a minimal impact on game performance.Ĭranking Just Cause 4 to high settings will result in increased shadow render distances and some geometry loading in at a distance, though in this case, it has no impact on the distance foliage on the mountainside. ![]() At Medium, we can also see that the nearby vegetation is more detailed and that some nearby texture are notably improved, with the easiest example to spot being Rico's rocket launcher. ![]() SSAO is an option that should be turned on for most systems, as the extra shading adds a lot of extra depth to the scene, resulting in the more monotone appearance of the landscape at low settings. ![]() When playing Just Cause 4, our recommendation is to play the game using what we call Medium settings or higher, details of which are available on the previous page.
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